StarCraft II 5.0.11 Hotfix 2 PTR Patch Notes
- Fixed killing enemy Creep Tumors or Stasis Wards resetting the stalemate timer.
- Fixed an issue with right clicking some destructible rocks and collapsible towers triggering an attack command.
- Fixed an issue with flying units and Colossus not always revealing what is on very high cliff levels.
- Fixed an issue with landed Terran buildings knocking back Lurkers and Archons moving close to them.
- Fixed an issue with some Structures having a kill counter with no means to kill.
- Reduced the animation speed of Inhibitor and Acceleration Zones to improve readability.
- Fixed help menu’s glossary not listing certain abilities and upgrades.
- Fixed issues with doodads and neutral structures having a blob shadow on low graphic settings which is hidden behind the model.
- Fixed an issue with destructible ice having a barely visible selection radius.
- Fixed an issue with destructible ice having a larger model than its collision size.
- Fixed collapsible towers not generating outlines for units behind them.
- Fixed destructible rocks not being consistent with selection radius, armor name and description.
- Fixed minor issues with critters:
- Fixed Thorned Lizzard having the wrong death model on low graphic settings.
- Fixed Dirgle Beetle showing an armor icon.
- Fixed Cleaning Bot attempting to play non-existing sounds.
- Fixed miscellaneous data entries relevant for mapmakers:
- Fixed an issue where Shakuras Statues Small doodad has a too high variation count.
- Fixed Unbuildable Plates not generating an image in fog.
- Fixed Dynamic Pathing Blocker 1×1/2×2 not generating an image in fog and requiring to be scouted.
- Fixed Destructible Ramp Diagonal Huge having wrong model and wireframe.
- Added map icons to destructible Garage doodads.
- Fixed an issue with Structure’s Landing placeholder model moving when the landing site is blocked.
- Fixed an issue with Ghost Nova skin and Liberators not displaying an outline when behind tall structures.
- Fixed SCVs and MULEs being able to repair hallucinations.
- Fixed an issue with Orbital Command’s placeholder model looking like the Command Center on low graphic settings.
- Fixed Interference Matrix not forcing Interceptors to return to the Carrier
- Fixed an issue where the impact model of Interference Matrix was not displayed.
- Fixed KD8 Charge being listed in the Observer’s Structures Leaderboard.
- Fixed an issue with one mode transition showing a Cancel button.
- Fixed an issue with Recall and Blink revealing to the enemy where a unit in combat teleported to.
- Fixed Pylons and Stargates showing a blob shadow during Warp In on low graphic settings.
- Fixed an issue where Extended Thermal Lance raised the weapon range to 10 instead of 9.
- Fixed an issue with Colossus not triggering shield impact animations when attacking a targeted, friendly unit.
- Added cooldown display to the weapon icon.
- Added weapon range indicator when hovering over the command card button.
- Fixed selection circle clipping through the ground during the Warp In animation.
- Fixed an issue which caused the creation of a duplicated model during Warp In.
- Fixed an issue with skins displaying the wrong model.
- Removed the blob shadow which was displayed on low graphic settings.
- Fixed an issue with the beam not being created when switching targets.
- Fixed an issue with sounds being played twice.
- Fixed an issue with the Blink animation model being visible to the enemy when it is located just outside vision range.
- Fixed an issue where Banelings did not deal damage to its target when it is located on another cliff level.
- Fixed an issue where Banelings did not trigger shield impact models on a friendly target.
- Fixed an issue with Baneling not always playing the correct death sound when attacking.
- Fixed unborrowed Lurker’s weapon not being displayed as disabled.
Spine and Spore Crawlers
- Fixed an issue with Spine Crawler attack sounds being heard from several screens away.
- Fixed an animation issue when Spine and Spore Crawlers were aborting their Root.
- Fixed Spine and Spore Crawlers showing an outdated icon in the UI while rooting.
- Fixed an issue preventing Swarm Host’s Burrow/Unburrow hotkey from being changeable.
Wings of Liberty is an acclaimed science fiction real-time strategy video game created and published by Blizzard Entertainment. It made its worldwide debut in July 2010, becoming available for both Microsoft Windows and Mac OS X platforms.
Serving as a direct sequel to the popular 1998 video game StarCraft and its Brood War expansion pack, Wings of Liberty stands as the foundational installment of the StarCraft II series. This game laid the groundwork for subsequent expansion packs that further enriched the StarCraft II experience.
Wings of Liberty’s captivating gameplay and engaging storyline have garnered widespread recognition and a dedicated fan base. The game introduced players to three distinct factions: the Terran, the Zerg, and the Protoss, each with its own unique units, structures, and abilities.
This diversity added depth to the gameplay and strategic possibilities, making the game highly engaging for both casual players and competitive esports enthusiasts.The single-player campaign in Wings of Liberty primarily follows the Terran faction, led by protagonist Jim Raynor.
Players embark on a thrilling journey as they progress through a series of missions and confront challenging enemies, all while unraveling a gripping narrative filled with plot twists and moral choices.
The campaign’s branching storyline allows players to make decisions that affect the direction of the story and the outcome of certain missions.Multiplayer mode is a core aspect of StarCraft II, where players can test their skills against others in competitive online matches.
Wings of Liberty laid the groundwork for the multiplayer ecosystem, and its balanced and intricate gameplay mechanics have made it a popular title in the esports scene.
In November 2017, Blizzard Entertainment made a significant move by transitioning Wings of Liberty to a free-to-play model. This decision allowed players to access the original StarCraft II experience at no cost, giving them a taste of the game’s captivating content before choosing to purchase expansion packs like Heart of the Swarm and Legacy of the Void, which continue the story and introduce additional features and units for all factions.
Overall, StarCraft II: Wings of Liberty has left a lasting impact on the gaming community, standing as a hallmark of the real-time strategy genre and serving as the foundation for a successful and beloved franchise.
With its compelling storyline, diverse gameplay, and transition to free-to-play, Wings of Liberty continues to attract new players and maintain its status as a timeless classic in the world of video gaming.
StarCraft II Gameplay
Wings of Liberty, the first installment of StarCraft II, brings back the iconic Protoss, Terran, and Zerg species from the original game. In the Terran campaign, players take on the role of Jim Raynor, a rugged and embittered mercenary captain, aboard the battlecruiser Hyperion.
The campaign takes a non-linear approach, as Raynor accepts contracts for money, which he then uses to purchase additional units and upgrades. Despite the varying playthroughs, the storyline remains consistent, ensuring a linear progression.
The Terran campaign, Wings of Liberty, revolves around the mercenary-style campaign of Raynor’s Raiders, a Terran rebel group. They raise funds by undertaking assignments from various factions. The second expansion, Heart of the Swarm, focuses on the Zerg and incorporates role-playing elements.
The story centers around Sarah Kerrigan and explores the possibility of her redemption. The third expansion, Legacy of the Void, is Protoss-themed, featuring Artanis as he attempts to reunite the scattered Protoss tribes to thwart Amon, a fallen Xel’Naga.
The Wings of Liberty campaign boasts 29 playable missions, with 26 available in a single playthrough, three being choice-related alternates, and one hidden secret mission. These missions offer unique features, such as flooding lava that requires units to seek higher ground and nighttime attacks by enemies, forcing players into siege warfare.
The game also presents missions where players influence AI-controlled battles using a single unit. Players can choose units, buildings, and upgrades between missions, offering options not available in multiplayer missions.
Unit design in Wings of Liberty is influenced by story events from the original StarCraft and its expansion, leading to the introduction of new or renamed units with distinct attributes and abilities. The campaign includes units not found in regular multiplayer mode, encouraging more complex interaction with the game environment.
Some units can traverse various terrains or teleport short distances, adding strategic depth to gameplay. Additionally, the campaign introduces hireable mercenaries, enhanced versions of specific units with improved attributes available for hire after unlocking the standard unit. Wings of Liberty continues to be a beloved classic, offering an immersive and diverse experience for players in the StarCraft II universe.
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
StarCraft II 5.0.11 Hotfix 2 PTR Patch Notes
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